About this project
Erebus is a co-op action roguelike played in the browser, built with React Three Fiber and Three.js with socket.io for multiplayer. Runs descend through the void: clear a combat room, then choose the allies and rewards that shape the rest of the build. Characters start at 200 HP with a 25-point shield, three dash charges on eight-second cooldowns, and an energy pool that drains while sprinting or channelling. Stats feed those systems directly — stamina raises max health, intellect raises max shield. Combat is real-time: WASD to move, double-tap to dash, left click to attack, Q/E/R/F for loadout abilities, Shift for the archetype power, which differs by class between sprint, deflect, and channel. Builds come from a weapon and archetype system layered with ancestors, class talents, primary and secondary boons, duo and ultimate boons, aspects, and spirit animals. Portal colours signal what the next room offers, and a merchant economy spends what a run collects. Positioning, resources, and party coordination decide whether a run survives. Developer and author - https://github.com/RidwanSharkar
Where it runs
This project runs on the creator's website. DEAD.ARMY opens the official HTTPS page in a new tab instead of embedding it. To report an unauthorized copy, misleading project page, or rights issue, email support@dead.army or review our reporting process.














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